Supremacy 1914 strategy guide india12/28/2023 Unfortunately, since artillery attacks instantly without the flight time, this isn't as much use against artillery as against aircraft. Another tactic is to take the artillery stack and separate it from all but 1 infantry, which will then serve as enemy artillery's target-this being expanded on at greater length in the section on aircraft. A common exploit which exists is to move artillery stacks into just out of range of the enemy, and then order a manual attack which for some reason enables them to outrange the enemy and do damage for nothing. Beyond having as much artillery as possible, and not grouping it into units larger than 50-and even this is too large, and sizes such as 30 or less tend to be better-artillery, when there are enemy artillery, air, and other ranged units present, should be protected by-and here, when infantry only exists to cushion their damage, as much as can be feasibly added. In general, rail guns can have some utility but are a niche unit which needs to be used as part of a larger army and which I would, in general, advise against placing too much focus on.Īrtillery tactics focus on maximizing the damage done to the enemy and minimizing the damage done to oneself. and their damage output is rather lethargic. On the negative side, they are easily immobilized, since if their railroad is destroyed, they cannot move, they are slow, are extremely vulnerable to air attack or decapitation. On the positive side, they serve as good defensive units, providing a dissuasive effect. Railguns are, by contrast, advanced, late-game units, requiring railroads to operate on, and possessing extremely long range.In general, one wants to build artillery as soon as one can and build as many as one can. Artillery is the basic element of the army, being relatively cheap, the first industrial unit other than armored cars which can be built, and providing ranged attack.Thankfully they can be separated in combat. Dividing armies into smaller units can thus make sense to try to win battles faster and increase attack values (concentrating units makes sense in contrast for buying time), although if armies are stationed together in a single place, they will merge. This 50 rule applies to artillery as well. Furthermore, when infantry is being used as bullet shields, such as for artillery, the more troops the better. Thus an army of hundreds of infantry and a complement of tanks is an extremely dangerous foe-it has the huge combined attack from the tanks and infantry, and the infantry soaks up damage by enemy forces. The addition of other categories of units-such as tanks- means this cap can be surpassed. However, there are certain times when this figure can and should be ignored. Smaller but more numerous groups thus have a higher attack. Furthermore even below the figure of 50, adding additional troops does increasingly little to increase attack strength, and adding troops provides a small and smaller effect as one reaches 50. It is capped at around 50 per category, and above this figure attack figures remain the same-thus an army of 50 infantry has the same attack as 500. Perhaps the most important thing about Supremacy 1914 and its armies is that army attack power does not increase in a linear fashion.
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